Mobile Legends patches come and go every time. In the update, there is always a hero adjustment that includes buffs and nerfs for the available heroes. Usually, this adjustment will follow the voices of players asking for nerfs for overpowered heroes or buffs for less popular heroes. However, the majority of MLBB players are somewhat mistaken and misguided about nerfs. They think that the heroin nerf will be ugly or useless. However, not all nerfs have this effect. Let’s compte lol unranked discuss starting from the current patch, 1.6.42. In this patch, several OP heroes get nerfed. Call it Valentina, Aamon, and Clint. The three of them were picked and tire subscription heroes last season. Even after being nerfed, this hero is still a bone of contention for drafting.
Valentina experienced a reduction in potential in the early game, especially during the planning phase. His lifestyle and exp booster abilities decrease at the beginning but increase drastically towards the late game. What is the meaning of this nerf? Usually, Valentina uses skill 2, Arcane Shade to get experience when attacking opponents. However, since the experience gain was reduced and the skill was also nerfed, Valentina might have leveled up a little later than she should have. However, if Valentina plays as a mid-laner, she will still touch level two faster than most other mid heroes. Especially if he is positioned as an exp later, the zoning ability at the beginning of the level is very dangerous.
Turning to Clint, the marksman who is nicknamed the gold lane thug because of his burst power in the early to late game. Clint has a reliable long-range poke skill called Quick Draw. This skill helps Clint eliminate minions as well as repay the blood of enemies behind the ranks of his soldiers. Unfortunately, this skill gets nerf damage from 250-450 to 250-400. Pay attention to this damage adjustment, almost unchanged at the beginning of the level and only decreases slightly after leveling up 6 times. Almost no drastic decline from Clint.